50 cards found.

Argothian Swine

Creature Boar   3 / 3   {3}{G} (4)

Trample
In Argoth, the shortest path between two points is the one the swine make.



Color Identity: G,Green
Printings:
Urza's Saga ()

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Argothian Swine

Creature Boar   3 / 3   {3}{G} (4)

Trample



Color Identity: G,Green
Printings:
Urza's Saga ()

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Formats:

Clam Session

Creature Clamfolk   2 / 5   {1}{U}{U} (3)

As Clam Session enters the battlefield, choose a word.
At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song.
"Duke, Duke, Duke, Duke of Pearl . . . ."



Color Identity: U,Blue
Printings:
Unglued ()

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Clam Session

Creature Clamfolk   2 / 5   {1}{U}{U} (3)

As Clam Session enters the battlefield, choose a word.
At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song.



Color Identity: U,Blue
Printings:
Unglued ()

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Clam-I-Am

Creature Clamfolk   2 / 2   {2}{U} (3)

If you roll a 3 on a six-sided die, you may reroll that die.
The Clams down in Clamville
All scootered and skittled—
"The three is no more!"
The Clam fiddler fiddled.



Color Identity: U,Blue
Printings:
Unglued ()

Foreign Names:

Formats:

Clam-I-Am

Creature Clamfolk   2 / 2   {2}{U} (3)

If you roll a 3 on a six-sided die, you may reroll that die.



Color Identity: U,Blue
Printings:
Unglued ()

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Formats:

Clambassadors

Creature Clamfolk   4 / 4   {3}{U} (4)

Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
"Sorry we shelled your village—here's some gold."



Color Identity: U,Blue
Printings:
Unglued ()

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Formats:

Clambassadors

Creature Clamfolk   4 / 4   {3}{U} (4)

Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.



Color Identity: U,Blue
Printings:
Unglued ()

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Formats:

Crosswinds

Enchantment {1}{G} (2)

Creatures with flying get -2/-0.
Harbin's ornithopter had been trapped for two days within the currents of the storm. When the skies cleared, all he could see was a horizon of trees.



Color Identity: G,Green
Printings:
Urza's Saga ()

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Crosswinds

Enchantment {1}{G} (2)

Creatures with flying get -2/-0.



Color Identity: G,Green
Printings:
Urza's Saga ()

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Formats:

Crown of Awe

Enchantment Aura   {1}{W} (2)

Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
"Honor, guide my step."



Color Identity: W,White
Printings:
Onslaught ()

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Crown of Awe

Enchantment Aura   {1}{W} (2)

Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.



Color Identity: W,White
Printings:
Onslaught ()

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Formats:

Deathspore Thallid

Creature Zombie Fungus   1 / 1   {1}{B} (2)

At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.



Color Identity: B,Black
Printings:
Time Spiral ()

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Formats:

Deathspore Thallid

Creature Zombie Fungus   1 / 1   {1}{B} (2)

At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.



Color Identity: B,Black
Printings:
Time Spiral ()

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Evangelize

Sorcery {4}{W} (5)

Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice they control.



Color Identity: W,White
Printings:
Time Spiral ()

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Formats:

Evangelize

Sorcery {4}{W} (5)

Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice they control.



Color Identity: W,White
Printings:
Time Spiral ()

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Formats:

Heartwood Giant

Creature Giant   4 / 4   {3}{G}{G} (5)

{t}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.
Wind in the trees is soothing, but the same can't be said for trees on the wind.



Color Identity: G,Green
Printings:
Tempest ()

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Formats:

Heartwood Giant

Creature Giant   4 / 4   {3}{G}{G} (5)

{t}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.
Wind in the trees is soothing, but the same can't be said for trees on the wind.



Color Identity: G,Green
Printings:
Tempest Remastered ()

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Heartwood Giant

Creature Giant   4 / 4   {3}{G}{G} (5)

{t}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.



Color Identity: G,Green
Printings:
Tempest ()

Foreign Names:

Formats:

Heartwood Giant

Creature Giant   4 / 4   {3}{G}{G} (5)

{t}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.



Color Identity: G,Green
Printings:
Tempest Remastered ()

Foreign Names:

Formats:

No results found.
Bummer

50 cards found.